How much work is in your product?

Pick what you are building and what it needs to do. The answer comes back as scope in hours and a realistic timeline, before you talk to anyone.

What are we building?
What does it need to do?
Design
Timeline

What projects like yours actually take

Each row is a real selection in the calculator above - tick the same modules and you get the same numbers.

ScopeWhat is in itScope in hoursTimeline
Proof of conceptMobile app, Accounts and roles150-290 hours4-6 weeks
MVPMobile app, Accounts and roles, Payments and subscriptions, Content management (CMS), Admin panel and analytics370-750 hours7-14 weeks
MVP, compressedMobile app, Accounts and roles, Payments and subscriptions, Content management (CMS), Admin panel and analytics440-900 hours5-10 weeks
SaaS web productWeb app, Accounts and roles, Payments and subscriptions, Content management (CMS), Admin panel and analytics, Third-party integrations380-810 hours7-15 weeks
AI feature in a live productAI feature in an existing product, AI: agent, RAG or generation, Third-party integrations, Admin panel and analytics330-760 hours6-14 weeks
Two-sided marketplaceMobile + web, Accounts and roles, Payments and subscriptions, Chat or messaging, Content management (CMS), Admin panel and analytics, Third-party integrations540-1,100 hours8-15 weeks
Regulated productWeb app, Accounts and roles, Payments and subscriptions, Admin panel and analytics, Compliance: GDPR, PCI, HIPAA, Accessibility (WCAG), Data migration from an existing system, Third-party integrations450-1,010 hours6-14 weeks
Full buildMobile + web, Accounts and roles, Payments and subscriptions, Content management (CMS), Chat or messaging, Video or media pipeline, AI: agent, RAG or generation, Admin panel and analytics, Third-party integrations, Realtime or live events, Offline mode and sync, Multiple languages, Compliance: GDPR, PCI, HIPAA, Accessibility (WCAG), Data migration from an existing system, Performance and load work960-2,110 hours9-20 weeks
Design onlyDesign only130-290 hours4-6 weeks

Behind the numbers: how long it takes to build a mobile app and how to read a development estimate.

Questions people ask

How much work is a typical project?
These are Kultrix hours, not a market average. An MVP - accounts, payments, content and an admin panel on one platform - is 370-750 hours of work over 7-14 weeks. A full build with the whole module list on mobile and web is 960-2,110 hours over 9-20 weeks. To get a number for your own scope, write to us at kultrix.com/contact.
How long does it take?
A proof of concept runs 4-6 weeks, an MVP 7-14 weeks, a full build 9-20 weeks. Kultrix plans a week in focused project hours rather than in calendar hours, because meetings, review and releases are real.
How accurate is this estimate?
It is a range, and the range is wide on purpose. The hours come from how Kultrix has actually scoped comparable projects, not from a market average.
What is not included?
Ongoing support, infrastructure costs and third-party licences. Design, development, QA and release are inside every Kultrix estimate, and QA is a named 15 percent of the hours.
Do I have to talk to sales to get the breakdown?
No. Leave an email and the full module-by-module breakdown arrives by email. If you want it scoped to your product after that, write to us at kultrix.com/contact.

The estimate above is hours. These pages say what those hours are spent on.